Мы в Telegram
Добавить новость
Январь 2010 Февраль 2010 Март 2010 Апрель 2010 Май 2010
Июнь 2010
Июль 2010 Август 2010
Сентябрь 2010
Октябрь 2010
Ноябрь 2010
Декабрь 2010
Январь 2011
Февраль 2011 Март 2011 Апрель 2011 Май 2011 Июнь 2011 Июль 2011 Август 2011
Сентябрь 2011
Октябрь 2011 Ноябрь 2011 Декабрь 2011 Январь 2012 Февраль 2012 Март 2012 Апрель 2012 Май 2012 Июнь 2012 Июль 2012 Август 2012 Сентябрь 2012 Октябрь 2012 Ноябрь 2012 Декабрь 2012 Январь 2013 Февраль 2013 Март 2013 Апрель 2013 Май 2013 Июнь 2013 Июль 2013 Август 2013 Сентябрь 2013 Октябрь 2013 Ноябрь 2013 Декабрь 2013 Январь 2014 Февраль 2014
Март 2014
Апрель 2014 Май 2014 Июнь 2014 Июль 2014 Август 2014 Сентябрь 2014 Октябрь 2014 Ноябрь 2014 Декабрь 2014 Январь 2015 Февраль 2015 Март 2015 Апрель 2015 Май 2015 Июнь 2015 Июль 2015 Август 2015 Сентябрь 2015 Октябрь 2015 Ноябрь 2015 Декабрь 2015 Январь 2016 Февраль 2016 Март 2016 Апрель 2016 Май 2016 Июнь 2016 Июль 2016 Август 2016 Сентябрь 2016 Октябрь 2016 Ноябрь 2016 Декабрь 2016 Январь 2017 Февраль 2017 Март 2017 Апрель 2017 Май 2017
Июнь 2017
Июль 2017
Август 2017 Сентябрь 2017 Октябрь 2017 Ноябрь 2017 Декабрь 2017 Январь 2018 Февраль 2018 Март 2018 Апрель 2018 Май 2018 Июнь 2018 Июль 2018 Август 2018 Сентябрь 2018 Октябрь 2018 Ноябрь 2018 Декабрь 2018 Январь 2019
Февраль 2019
Март 2019 Апрель 2019 Май 2019 Июнь 2019 Июль 2019 Август 2019 Сентябрь 2019 Октябрь 2019 Ноябрь 2019 Декабрь 2019 Январь 2020
Февраль 2020
Март 2020 Апрель 2020 Май 2020 Июнь 2020 Июль 2020 Август 2020 Сентябрь 2020 Октябрь 2020 Ноябрь 2020 Декабрь 2020 Январь 2021 Февраль 2021 Март 2021 Апрель 2021 Май 2021 Июнь 2021 Июль 2021 Август 2021 Сентябрь 2021 Октябрь 2021 Ноябрь 2021 Декабрь 2021 Январь 2022 Февраль 2022 Март 2022 Апрель 2022 Май 2022 Июнь 2022 Июль 2022 Август 2022 Сентябрь 2022 Октябрь 2022 Ноябрь 2022 Декабрь 2022 Январь 2023 Февраль 2023 Март 2023 Апрель 2023 Май 2023 Июнь 2023 Июль 2023 Август 2023 Сентябрь 2023 Октябрь 2023 Ноябрь 2023 Декабрь 2023 Январь 2024 Февраль 2024 Март 2024 Апрель 2024 Май 2024
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
21
22
23
24
25
26
27
28
29
30
31
Game News |

President of Xbox at Microsoft asked about the closure of Hi-Fi Rush developer Tango Gameworks, spends close to a minute saying almost nothing

The recent closures of Arkane Austin (Dishonoured, Prey) and Tango Gameworks (Hi-Fi Rush) have sent ripples throughout the gaming industry. Arkane has a beloved library of games, but recently flubbed on Redfall—while Tango seems unceremoniously shuttered after the comparative success of its most recent title. 

Microsoft's messaging on exactly why Tango Gameworks was shut down is…. Well, it's mixed to say the least. In the initial internal email, Xbox's Matt Booty signalled a desire to focus on "blockbuster" hits and Bethesda games. 

Then, in a later town hall, Booty argued that Xbox as a brand needed to develop smaller games that would win the company more awards. As many have pointed out over the past week, that's pretty much what Hi-Fi Rush was

Said statement even prompted Tango's Game Project Manager Kazuaki Egashira to tweet out a devastatingly simple "Not enough?" with a picture of the various awards Hi-Fi Rush had gathered.

(Image credit: @ega1002 on Twitter/X.)

There's a bit of nuance to be found there, in fairness. Hi-Fi Rush certainly wasn't 'small indie' in terms of its cost, as per the developers themselves—and it had a larger team towards the tail-end of its development. But it did absolutely start small, and it did absolutely win awards. 

Recently, Bloomberg sat down with Sarah Bond, President of Xbox, for an interview at Bloomberg Tech in San Francisco. Overall, the picture that Bond paints is one of struggle—companies of the modern era have to justify their existence not just with success, but growth, and Microsoft's been struggling to do that.

"The last year or so in videogames," says Bond, "largely the industry's been flat … [we saw some] tremendously groundbreaking games, but the growth didn't follow all that."

She's not wrong, here, when she notes that both the cost of AAA blockbuster games and their development time is "going up"—still, Bond argues, Xbox feels a "deep responsibility to ensure that the games we make … are there through moments even when the industry isn't growing, and when you're going through a time of transition. 

"The news we announced," that is, the closures of studios that make games, are "an outcome of that". A "commitment to make sure the business is healthy for the long-term."

That's some mirror-world logic on the face of it, but hey—I get the jist, at least. The line has to keep going up, and sometimes parts of a company have to go to make that happen. I don't agree with the situation, it's a miserable state of affairs, but we lie in the bed that's been made for us. That's something Phil Spencer even outright stated last year, arguing that the current circumstances of max layoffs could be solved if the industry got "back to growth". 

Then Bond is asked about Tango Gameworks, and fires back an answer that seems both off-the-cuff and completely deflective. Bond speaks for almost a full minute and says pretty much nothing substantive—I'll be quoting it for posterity's sake and sharing the clip, nonetheless.

See more

"One of the things I really love about the games industry is it's a creative artform, and it means that the situation—and what success [means] for each game and studio is also really unique," Bond begins. "There's no 'one-size fits all' to it for us. And so we look at each studio, each game team, and we look at a whole variety of factors when we're faced with making decisions and trade-offs like that."

I'd like to take a moment to point out that Hi-Fi Rush itself was considered a success "in all key measurements and expectations" as per Microsoft's Aaron Greenberg. If we apply Bond's reasoning, success not only changes based on a studio, but with the onward march of time—the successes of yesteryear might suddenly stop being successes, I guess, especially when trade-offs are on the table.

Bond adds: "But it all comes back to our long-term commitment to the games we create, the devices we build, the services—and ensuring that we're setting ourselves up to be able to deliver on those promises." That's it, next question. No elaboration. 

I'd like to analyse this answer some more, but as you've probably surmised it really doesn't say anything. Success looks different for different games, and also Xbox has a nebulous, undefined "long-term commitment" to its games. For some arcane, unknowable reason not accessible to the minds of mortal beings, Tango Gameworks had to go to make that dream a reality. It was for its own good.

Two robots from Hi-Fi Rush converse with each other, with one looking rather perplexed.

(Image credit: Tango Gameworks)

Responses to the answer from both developers, fellow journalists, and fans of the studio's past work have been similarly baffled:

"What's shocking here isn't the lack of a good answer but the fact that Xbox didn't even seem to even bother prepping for the question," writes Kotaku's Ethan Gach

Ethan Taylor, cinematic director at Summerfall Studios (Stray Gods), adds: "Not a single person at the top is equipped to explain their decision making, it’s baffling, do they know why they’re doing it?"

There's a further deluge of quote-tweets I'm not going to share here, because that'd leave us all locked in the same place in a while, but the consensus absolutely seems to be that this is both a bowl of word salad and a complete PR disaster. 

But listen—I'm not that interested in dwelling on the interview. Bond is a corporate figure, so a corporate answer is completely unsurprising. As has already been asked, however, why wasn't she more prepared? Or, perhaps more concerningly, why is the company's explanation for Arkane Austin and Tango's closure so scattershot and non-committal? 

I wish I had the answers, but if I'm being honest, I don't really think Microsoft's Xbox division has any themselves, other than a confirmation that making good, profitable games will "no longer keep you safe". 



Читайте также

The PC Gaming Show's 10th anniversary celebration features hosts of old, games brand new, bear exclusives, and Citizen Sleeper 2

В Cisini Stories: Girl Life RPG вас может полюбить врач или красивый менеджер

All Destiny 2 Zero Hour floor puzzle solutions

Москва

Бились лопатами, палками и бейсбольными битами: Мигранты устроили массовую драку в Новой Москве

Новости тенниса



Game24.pro — паблик игровых новостей в календарном формате на основе технологичной новостной информационно-поисковой системы с элементами искусственного интеллекта, гео-отбора и возможностью мгновенной публикации авторского контента в режиме Free Public. Game24.pro — ваши Game News сегодня и сейчас в Вашем городе.

Опубликовать свою новость, реплику, комментарий, анонс и т.д. можно мгновенно — здесь.



Персональные новости

«СВЯТОЙ ЛЕНИН» помогает В.В. Путину улучшить либо отменить налоги в обществе.

Эксперт Президентской академии в Санкт-Петербурге о допфинансировании на модернизацию и строительство школ в регионах

Азербайджанцев оправдали за убийство спортсмена Евгения Кушнира в Самарской области. Делом заинтересовался глава Следкома РФ А. Бастрыкин

Энергетики «Россети Центр» и «Россети Центр и Приволжье» стали участниками полумарафона «Забег. РФ»