Январь 2010 Февраль 2010 Март 2010 Апрель 2010 Май 2010
Июнь 2010
Июль 2010 Август 2010
Сентябрь 2010
Октябрь 2010
Ноябрь 2010
Декабрь 2010
Январь 2011
Февраль 2011 Март 2011 Апрель 2011 Май 2011 Июнь 2011 Июль 2011 Август 2011
Сентябрь 2011
Октябрь 2011 Ноябрь 2011 Декабрь 2011 Январь 2012 Февраль 2012 Март 2012 Апрель 2012 Май 2012 Июнь 2012 Июль 2012 Август 2012 Сентябрь 2012 Октябрь 2012 Ноябрь 2012 Декабрь 2012 Январь 2013 Февраль 2013 Март 2013 Апрель 2013 Май 2013 Июнь 2013 Июль 2013 Август 2013 Сентябрь 2013 Октябрь 2013 Ноябрь 2013 Декабрь 2013 Январь 2014 Февраль 2014
Март 2014
Апрель 2014 Май 2014 Июнь 2014 Июль 2014 Август 2014 Сентябрь 2014 Октябрь 2014 Ноябрь 2014 Декабрь 2014 Январь 2015 Февраль 2015 Март 2015 Апрель 2015 Май 2015 Июнь 2015 Июль 2015 Август 2015 Сентябрь 2015 Октябрь 2015 Ноябрь 2015 Декабрь 2015 Январь 2016 Февраль 2016 Март 2016 Апрель 2016 Май 2016 Июнь 2016 Июль 2016 Август 2016 Сентябрь 2016 Октябрь 2016 Ноябрь 2016 Декабрь 2016 Январь 2017 Февраль 2017 Март 2017 Апрель 2017 Май 2017
Июнь 2017
Июль 2017
Август 2017 Сентябрь 2017 Октябрь 2017 Ноябрь 2017 Декабрь 2017 Январь 2018 Февраль 2018 Март 2018 Апрель 2018 Май 2018 Июнь 2018 Июль 2018 Август 2018 Сентябрь 2018 Октябрь 2018 Ноябрь 2018 Декабрь 2018 Январь 2019
Февраль 2019
Март 2019 Апрель 2019 Май 2019 Июнь 2019 Июль 2019 Август 2019 Сентябрь 2019 Октябрь 2019 Ноябрь 2019 Декабрь 2019 Январь 2020
Февраль 2020
Март 2020 Апрель 2020 Май 2020 Июнь 2020 Июль 2020 Август 2020 Сентябрь 2020 Октябрь 2020 Ноябрь 2020 Декабрь 2020 Январь 2021 Февраль 2021 Март 2021 Апрель 2021 Май 2021 Июнь 2021 Июль 2021 Август 2021 Сентябрь 2021 Октябрь 2021 Ноябрь 2021 Декабрь 2021 Январь 2022 Февраль 2022 Март 2022 Апрель 2022 Май 2022 Июнь 2022 Июль 2022 Август 2022 Сентябрь 2022 Октябрь 2022 Ноябрь 2022 Декабрь 2022 Январь 2023 Февраль 2023 Март 2023 Апрель 2023 Май 2023 Июнь 2023 Июль 2023 Август 2023 Сентябрь 2023 Октябрь 2023 Ноябрь 2023 Декабрь 2023 Январь 2024 Февраль 2024 Март 2024 Апрель 2024 Май 2024 Июнь 2024 Июль 2024 Август 2024 Сентябрь 2024
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19
20
21
22
23
24
25
26
27
28
29
30
Game News |

Concord review

Everything about Concord, on some level, works, or works well in isolation. Roka's heat-seeking missile launcher tracks targets with a satisfying *bleep bleep bleep*. Starchild's double-jump/power slam ability combo feels great when you can hit multiple targets. But Concord's occasional moments of satisfaction are waylaid by a competitive shooter experience that's too often sluggish, boring, and devoid of any interesting tactics beyond balling up as a team and standing on an objective.

Need to Know

What is it? An underbaked, overpriced, and dated hero shooter.
Expect to pay $40 / £35
Developer Firewalk Studios
Publisher PlayStation Publishing
Reviewed on Radeon RX 6600, Ryzen 7 5700G, 32GB DDR4 RAM
Multiplayer? Yes
Steam Deck: Not Verified
Link: Steam

Gunplay is serviceable, with recoil and weapon handling that channels far more of Destiny 2's PvP mode, The Crucible, than Overwatch or Valorant, albeit with none of the punchy feedback that gives that game its sense of weight or tactility. Floaty movement through maps with three lanes and varied sightlines, abilities on cooldown where you toss out orbs that do stuff and then come back, and an exhaustingly long time-to-kill that incentivizes your whole team to mob together and focus down single targets—you've seen all this before, and it's been better and $40 less expensive. It is fine in a marketplace where fine does not and has not cut it for years.

This is one part of Concord that is especially confusing. Destiny's Crucible was just a single mode, interwoven into a PvE/PvP progression system designed to make sure hardcore players never ran out of stuff to do. It also wasn't that great, and its Destiny 2 counterpart has long languished in the shadow of the more popular, more substantial campaigns and raids. In isolation, the Crucible would have been a miserable experience—and really, that's all Concord has.

Concord's overlong time-to-kill demands precision with weapons and hero toolkits that often aren't up to the task, making gunfights exhausting. Even the weapons in Concord's arsenal geared towards straight DPS, like Lennox's (ref: green cowboy alien) dual revolvers or Teo's (ref: soldier man in body armor) assault rifle are chores to use, unable to chew through health bars fast enough to make fights any less dull. 

(Image credit: PlayStation)

Coupled with Concord's agonizingly slow movement speed, I found that I was rarely getting kills, unless I opted to stay glued to my team to become a giant roving death star of heroes. Concord obviously encourages team-play and cooperation, but the piddly weapons and sluggish heroes leave its deathmatch and objective control modes feeling samey, devoid of that captivating sense of push and pull that you find in other hero shooters. Most of Concord's matches devolve into two giant mobs of Battleborn wash-outs waddling around huge empty maps, slowly chipping away at each other.

It doesn't help that Concord's maps are a total bore to actually play: An assortment of alien ruins, research facilities, and cargo bays designed for strictly even competitive matchups with barely a hint of personality. 

Isolating a healer or tank carries none of the importance in Concord that it does in Overwatch. The absence of ultimate abilities is sorely felt in this regard, leaving Concord's matches none of that call and response dynamic that Overwatch and Valorant players will be familiar with—there's nothing in Concord's combat space that is as attention-demanding as a Genji deploying his Dragonblade ultimate in your disorganized backfield, or a Cassidy "high-noon"-ing from a clear vantage point. Concord is just about killing other dudes and standing on circles, and any abilities that slow down that already sedative process feel like a waste of everyone's time.

Concord's heroes, termed "Freegunners," are by and large forgettable, lacking the distinctive flavor of their contemporaries. Their names and backstories washed over me, almost immediately forgotten—it's a sanitized, rag-tag found family so derivative that I found myself yearning for a cartoonishly grimdark spacefaring Glanton gang to ride onto the scene and blast the static smirks off everyone's faces. The prospect of spending any more time with this cast feels like emotional labor, and I can't imagine myself tuning in for weekly cinematics where I'll doubtlessly be threatened with even more stale one-liners and sarcastic comebacks.

Image 1 of 5

(Image credit: PlayStation)
Image 2 of 5

(Image credit: PlayStation)
Image 3 of 5

(Image credit: PlayStation)
Image 4 of 5

(Image credit: PlayStation)
Image 5 of 5

(Image credit: PlayStation)

The Freegunners' tool kits are a bit more engaging than their personalities, but only just. Many of the weapons and abilities feel too unwieldy or are overly difficult to deploy effectively in combat. One Freegunner, DaVeers, has a support-oriented kit built around a woefully underpowered incendiary grenade launcher, and it's rare to be able to do much with her before being mobbed to death. Duchess trades offensive power for an area denial toolkit which has her tossing out concrete walls to lock off lanes, forcing opponents to slowly jog around barriers of negligible importance before easily murdering their builder. Even when it does go off correctly and cuts somebody off from their team, the aforementioned time-to-kill issue doesn't provide an avenue to capitalize on that. 

Not every Freegunner is a total dud—I enjoyed the reconnaissance-focused Kyps and her relatively fast movement speed, which opened up some rare opportunities for flanking and harassing the enemy. The most fun I had in Concord was complimenting my team's own roving death star by being a constant thorn in the side of the enemy, placing traps, marking targets, and racking up assists. 

Image 1 of 4

(Image credit: PlayStation)
Image 2 of 4

(Image credit: PlayStation)
Image 3 of 4

(Image credit: PlayStation)
Image 4 of 4

(Image credit: PlayStation)

You can tell Concord aspired to be more. Its world is vast, mercenaries fighting for scraps in the shadows of an impossibly powerful merchant guild, and I was surprised by how often I found myself saying "woah" after reading one of its lore entries. Take the guild's headquarters, the Spire: as a show of force to the galaxy at large, the merchant guild confiscated a moon, hauled it across space, and dropped it onto the capital of an imperial rival, burying them under a mountain of ash and rubble before driving a gigantic lance-ship into the crater and decreeing it the new center of the universe. Excerpts like this embody a tension that rests at the core of Concord, where 5v5 team deathmatch and objective control skirmish modes fail the promise of an undeniably inspired sci-fi setting. That setting isn't only failed by the gameplay, though, as Concord's actual writing is bordering on embarrassing, overly-quippy banter cribbing from the likes of Firefly, Borderlands, and Guardians of the Galaxy. 

A major problem right now is that players simply aren't willing to stick out a whole match. One of these two mobs will invariably obliterate the other, and then one or two of the losing mob's members will come to their senses and realize that they are playing Concord and that they could be doing anything else with their time and quit. This leads to the second round almost always being a steamrolling of the other team. I've never in my life played a game where a week inside the launch window, games are being won and lost because players seem to be getting depressed mid-match and quitting. Worst of all, even when everyone sticks around for a full match, it's still scraping at the shadows of Overwatch and Destiny 1.

There's no getting around how baffling Concord is. It's a $40 hero shooter whose only real selling point is that it has lore. The abysmal launch and already dismal player count make Concord impossible to recommend to even the most diehard hero shooter players.



Читайте также

Tokyo Ghoul: Break the Chains снова появилась в App Store и Google Play

Топ-20 новых фич в iOS 18: решение уравнений, удаление рекламы и отслеживание взгляда

Car Dealer Idle 1.39.0




Game24.pro — паблик игровых новостей в календарном формате на основе технологичной новостной информационно-поисковой системы с элементами искусственного интеллекта, гео-отбора и возможностью мгновенной публикации авторского контента в режиме Free Public. Game24.pro — ваши Game News сегодня и сейчас в Вашем городе.

Опубликовать свою новость, реплику, комментарий, анонс и т.д. можно мгновенно — здесь.


Персональные новости

«Граф Монте-Кристо» выходит в России при поддержке Relax FM

Главным врагом хорошей улыбки россияне назвали цены у стоматологов

8 и 9 октября в Петербурге выступит Большой симфонический оркестр имени П.И. Чайковского

Говорит Земля! Comedy Radio зазвучит в сатирической комедии