Январь 2010 Февраль 2010 Март 2010 Апрель 2010 Май 2010
Июнь 2010
Июль 2010 Август 2010
Сентябрь 2010
Октябрь 2010
Ноябрь 2010
Декабрь 2010
Январь 2011
Февраль 2011 Март 2011 Апрель 2011 Май 2011 Июнь 2011 Июль 2011 Август 2011
Сентябрь 2011
Октябрь 2011 Ноябрь 2011 Декабрь 2011 Январь 2012 Февраль 2012 Март 2012 Апрель 2012 Май 2012 Июнь 2012 Июль 2012 Август 2012 Сентябрь 2012 Октябрь 2012 Ноябрь 2012 Декабрь 2012 Январь 2013 Февраль 2013 Март 2013 Апрель 2013 Май 2013 Июнь 2013 Июль 2013 Август 2013 Сентябрь 2013 Октябрь 2013 Ноябрь 2013 Декабрь 2013 Январь 2014 Февраль 2014
Март 2014
Апрель 2014 Май 2014 Июнь 2014 Июль 2014 Август 2014 Сентябрь 2014 Октябрь 2014 Ноябрь 2014 Декабрь 2014 Январь 2015 Февраль 2015 Март 2015 Апрель 2015 Май 2015 Июнь 2015 Июль 2015 Август 2015 Сентябрь 2015 Октябрь 2015 Ноябрь 2015 Декабрь 2015 Январь 2016 Февраль 2016 Март 2016 Апрель 2016 Май 2016 Июнь 2016 Июль 2016 Август 2016 Сентябрь 2016 Октябрь 2016 Ноябрь 2016 Декабрь 2016 Январь 2017 Февраль 2017 Март 2017 Апрель 2017 Май 2017
Июнь 2017
Июль 2017
Август 2017 Сентябрь 2017 Октябрь 2017 Ноябрь 2017 Декабрь 2017 Январь 2018 Февраль 2018 Март 2018 Апрель 2018 Май 2018 Июнь 2018 Июль 2018 Август 2018 Сентябрь 2018 Октябрь 2018 Ноябрь 2018 Декабрь 2018 Январь 2019
Февраль 2019
Март 2019 Апрель 2019 Май 2019 Июнь 2019 Июль 2019 Август 2019 Сентябрь 2019 Октябрь 2019 Ноябрь 2019 Декабрь 2019 Январь 2020
Февраль 2020
Март 2020 Апрель 2020 Май 2020 Июнь 2020 Июль 2020 Август 2020 Сентябрь 2020 Октябрь 2020 Ноябрь 2020 Декабрь 2020 Январь 2021 Февраль 2021 Март 2021 Апрель 2021 Май 2021 Июнь 2021 Июль 2021 Август 2021 Сентябрь 2021 Октябрь 2021 Ноябрь 2021 Декабрь 2021 Январь 2022 Февраль 2022 Март 2022 Апрель 2022 Май 2022 Июнь 2022 Июль 2022 Август 2022 Сентябрь 2022 Октябрь 2022 Ноябрь 2022 Декабрь 2022 Январь 2023 Февраль 2023 Март 2023 Апрель 2023 Май 2023 Июнь 2023 Июль 2023 Август 2023 Сентябрь 2023 Октябрь 2023 Ноябрь 2023 Декабрь 2023 Январь 2024 Февраль 2024 Март 2024 Апрель 2024 Май 2024 Июнь 2024 Июль 2024 Август 2024 Сентябрь 2024
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
Game News |

MOBAs are suddenly back in fashion, and one dev says it might be because of soulslikes: 'Now that more players understand that it feels great to master a difficult game, I think more are willing to take that journey'

2024 is feeling very 2016 all of a sudden. No, I don't mean because we're reentering the psychic maelstrom of election season; I'm talking about the MOBAs. In the back half of the 2010s, we watched the industry pack the market way past the MOBA oversaturation point as it seemed like every major publisher was racing to capture whatever lightning Riot and Valve hadn't already bottled with League of Legends and Dota 2.

Many of those efforts failed as, tragically, jungling as Batman didn't prove compelling enough to draw a sustainable amount of attention away from the biggest players in the space. The market moved on to chase the emerging battle royale zeitgeist, trailing failed MOBAs in its wake and leaving the genre to its handful of unchallenged titans.

But now, years later, there's a bunch of MOBA action happening all at once. It began in April, when the formerly free-to-play Gigantic returned from its 2018 closure as Gigantic: Rampage Edition. August, though, has felt like the breaking of some arcane seal that was keeping lane-based combat from reemerging into the world. Over the last few weeks, Predecessor—the MOBA built from the assets of Epic's defunct Paragon—got its 1.0 release, Smite 2 has launched its buy-in closed alpha, and Valve revealed Deadlock, its in-development third person shooter MOBA whose not-so-secret closed playtest had attracted tens of thousands of players.

Whether it's a temporary burst of activity or the beginning of a renaissance, MOBAs are back in vogue. The question is: Why now? For Alex Cantatore, executive producer for Smite 2, soulslikes deserve some of the credit.

"I've often described MOBAs as the 'soulslike' of multiplayer genres," Cantatore told PC Gamer via email. "They're really hard. You're going to die a lot to learn the game." While technically demanding games have always had their audience, we're now in a world where games like Elden Ring can casually brutalize their players and still sell tens of millions of copies. With punishing games achieving a mainstream appeal, Cantatore says MOBAs have an opportunity to attract an audience they might not have been able to eight years ago.

"That same feeling you get when you take down Malenia? Like you were rewarded for deeply mastering the game? That's the feeling you get from winning every game of Smite 2," Cantatore said. "Now that more players understand that it feels great to master a difficult game, I think more are willing to take that journey."

Robbie Singh, CEO of Predecessor developer Omeda Studios, thinks we aren't seeing a MOBA comeback so much as a MOBA evolution. "In our view, MOBAs never really went away in the first place," Singh told PC Gamer over email.

Instead, Singh thinks the core audience of western gamers turned its attention elsewhere as MOBAs didn't keep up with advancing tech and design standards. "It could be that a new generation of gamers is just now coming to realize that there's also a new generation of MOBAs that look and play better than the ones they may be used to," Singh said.

For Cantatore, it seemed like so many MOBAs failed in the late 2010s because they didn't offer a compelling alternative to what was being offered by League and Dota. "I think during the last MOBA boom, you saw a lot of fine games that didn’t really evolve the formula and so they didn't stand out compared to established competitors," Cantatore said. "Smite survived because it threaded the perfect balance."

Similarly, Singh says Omeda understands that, in 2024, it's not enough for Predecessor to try and repackage the traditional MOBA experience. "These days, we'd say that to be successful as a modern MOBA you need a solid foundation of heroes and core mechanics, but we also want to step back and look beyond the genre itself," Singh said.

Considering that Gigantic, Smite 2, Predecessor, and now Valve's Deadlock are all MOBAs that have cast off the traditional RTS-style controls for a third person, action-centric presentation, it seems like there's a common sentiment that MOBAs need to meet changing expectations.

"I think player expectations just keep growing," Cantatore said. "And we think the only way to meet those expectations is to get your game out in the public earlier than you're really comfortable with, so that you can get feedback on exactly what players think and what they want."



Читайте также

Palworld Mobile находится в разработке — Krafton ищет технического директора

Gamesblender № 691: игроки против PS5 Pro, «прорыв» в мобильном гейминге от Apple и Doom-голограмма

Control 2 isn't affected by the collapse of Annapurna Interactive because the deal was signed by the other Annapurna




Game24.pro — паблик игровых новостей в календарном формате на основе технологичной новостной информационно-поисковой системы с элементами искусственного интеллекта, гео-отбора и возможностью мгновенной публикации авторского контента в режиме Free Public. Game24.pro — ваши Game News сегодня и сейчас в Вашем городе.

Опубликовать свою новость, реплику, комментарий, анонс и т.д. можно мгновенно — здесь.


Персональные новости

Мужчинам раскрыли неочевидные симптомы опасного заболевания

Прогноз погоды: в Москве продолжается аномальная жара, а в Сибирь пришла осень

Советский боксер, мастер спорта СССР по боксу Юрий Гусаков в 1987 одержал сокрушительную победу на открытом чемпионате Республик Средней Азии, Казахстана и городов РСФСР в г. Фрунзе на турнире кл. «А»

Элджей поставил миллион рублей на команду с россиянами по DOTA 2 в The International 2024