Добавить новость
Январь 2010 Февраль 2010 Март 2010 Апрель 2010 Май 2010
Июнь 2010
Июль 2010 Август 2010
Сентябрь 2010
Октябрь 2010
Ноябрь 2010
Декабрь 2010
Январь 2011
Февраль 2011 Март 2011 Апрель 2011 Май 2011 Июнь 2011 Июль 2011 Август 2011
Сентябрь 2011
Октябрь 2011 Ноябрь 2011 Декабрь 2011 Январь 2012 Февраль 2012 Март 2012 Апрель 2012 Май 2012 Июнь 2012 Июль 2012 Август 2012 Сентябрь 2012 Октябрь 2012 Ноябрь 2012 Декабрь 2012 Январь 2013 Февраль 2013 Март 2013 Апрель 2013 Май 2013 Июнь 2013 Июль 2013 Август 2013 Сентябрь 2013 Октябрь 2013 Ноябрь 2013 Декабрь 2013 Январь 2014 Февраль 2014
Март 2014
Апрель 2014 Май 2014 Июнь 2014 Июль 2014 Август 2014 Сентябрь 2014 Октябрь 2014 Ноябрь 2014 Декабрь 2014 Январь 2015 Февраль 2015 Март 2015 Апрель 2015 Май 2015 Июнь 2015 Июль 2015 Август 2015 Сентябрь 2015 Октябрь 2015 Ноябрь 2015 Декабрь 2015 Январь 2016 Февраль 2016 Март 2016 Апрель 2016 Май 2016 Июнь 2016 Июль 2016 Август 2016 Сентябрь 2016 Октябрь 2016 Ноябрь 2016 Декабрь 2016 Январь 2017 Февраль 2017 Март 2017 Апрель 2017 Май 2017
Июнь 2017
Июль 2017
Август 2017 Сентябрь 2017 Октябрь 2017 Ноябрь 2017 Декабрь 2017 Январь 2018 Февраль 2018 Март 2018 Апрель 2018 Май 2018 Июнь 2018 Июль 2018 Август 2018 Сентябрь 2018 Октябрь 2018 Ноябрь 2018 Декабрь 2018 Январь 2019
Февраль 2019
Март 2019 Апрель 2019 Май 2019 Июнь 2019 Июль 2019 Август 2019 Сентябрь 2019 Октябрь 2019 Ноябрь 2019 Декабрь 2019 Январь 2020
Февраль 2020
Март 2020 Апрель 2020 Май 2020 Июнь 2020 Июль 2020 Август 2020 Сентябрь 2020 Октябрь 2020 Ноябрь 2020 Декабрь 2020 Январь 2021 Февраль 2021 Март 2021 Апрель 2021 Май 2021 Июнь 2021 Июль 2021 Август 2021 Сентябрь 2021 Октябрь 2021 Ноябрь 2021 Декабрь 2021 Январь 2022 Февраль 2022 Март 2022 Апрель 2022 Май 2022 Июнь 2022 Июль 2022 Август 2022 Сентябрь 2022 Октябрь 2022 Ноябрь 2022 Декабрь 2022 Январь 2023 Февраль 2023 Март 2023 Апрель 2023 Май 2023 Июнь 2023 Июль 2023 Август 2023 Сентябрь 2023 Октябрь 2023 Ноябрь 2023 Декабрь 2023 Январь 2024 Февраль 2024 Март 2024 Апрель 2024 Май 2024 Июнь 2024 Июль 2024 Август 2024 Сентябрь 2024 Октябрь 2024 Ноябрь 2024 Декабрь 2024 Январь 2025 Февраль 2025 Март 2025 Апрель 2025 Май 2025 Июнь 2025 Июль 2025 Август 2025 Сентябрь 2025 Октябрь 2025 Ноябрь 2025 Декабрь 2025 Январь 2026 Февраль 2026 Март 2026 Апрель 2026
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
19
20
21
22
23
24
25
26
27
28
29
30
Game News |

All MMO quest journals are a massive waste of potential, except for FF14's, which was good for exactly one storyline

Terminally Online

This is Terminally Online: PC Gamer's very own MMORPG column. Every other week, I'll be sharing my thoughts on the genre, interviewing fellow MMO-heads like me, taking a deep-dive into mechanics we've all taken for granted, and, occasionally, bringing in guest writers to talk about their MMO of choice.

My credentials? Well, I've had the fortune—or misfortune, if you will—to've been playing MMOs for most of my life, and I will be playing them until they no longer exist or until I am dead. In other words? I'm Terminally Online.

Ah, the MMO quest journal. Once designed to help players find objectives in an open world you had to explore on your own two feet, now… uh. Er. On second thought, why are they still here?

Don't misunderstand me, I'm not sentimental enough to believe the old days were inherently better. I like following quest markers and bonking bad guys on the head as much as the next grinder—but I have to wonder what function the journal is filling now those days are gone, and whether it's actually worth all the effort developers put into it.

Quest text in any modern MMO is there to provide context, and it tends to do that job with relentless competence, but when it comes to delivering on story? I'm not so sure. There are some exceptions, sure. Questlines in WoW, like Korgran's questline in The War Within, might be well-executed enough to keep me paying attention.

But the lion's share of story happens in-game now, be it via cutscenes or dialogue that happens as you quest. This leaves most quest journal entries to be bland, rote explanations about why you're there to capture 10 bees or retrieve 10 crates of supplies or whatever.

Even if there are diamonds in the rough, it's an unreasonable ask to expect every MMO player to read through miles of quest delivery just to occasionally stumble upon some solid character work. Who's got time for that? Me, I guess, but I'm certainly in the minority.

At best, these journal entries are places for newer writers to flex their muscles, and that's about the best reason I think to keep them around. I want MMO stories to be written by people, and everyone's gotta start somewhere. From an industry standpoint, I'd rather this entry-level writing job didn't simply vanish.

But the fact remains that, from a player perspective, it's a bunch of wasted potential and empty air. People don't read these things because, more often than not, barely anything interesting happens in them. Final Fantasy 14 is no exception—and its quest journal is uniquely useless. All quests are exposited in cutscenes, leaving the journal a mere holster for your list of tasks, with little to nothing interesting therein.

Except for one quest chain. Perhaps one of the most beloved in the entire game, outside of its main scenario questline: The Dark Knight job quests. I'll be getting into some spoilers below, but given the quest journal's history, chances are you weren't gonna be looking at these things without someone recommending 'em to you.

Easily missed; worth reading

Natsuko Ishikawa might be one of the best videogame writers in our generation, and I will never forgive her for repeatedly splitting my heart in two.

(Image credit: Square Enix)

In case you're unfamiliar, she's responsible for FF14's absolute home run of Shadowbringers leading into Endwalker, acting as the lead story designer for both expansions. She is also responsible for making me cry, I'd wager, about 20 or so times.

Ishikawa wrote the Dark Knight questline and, being incapable of doing anything uninteresting, she went ahead and made every single one of the quest's journal entries worth reading. Not just a summary of what you're there to do, but an active, thoughtful addition to the story.

See, FF14's Dark Knight is a job all about introspection—tapping into your darker half. It's delightfully edgy, sure, but it's also the closest the game gets to holding a mirror up on its own themes. The grief and horrors of being a hero, the exhaustion that comes with everyone needing to be saved—it thoughtfully chews on the game's core story.

As part of this plotline, you come into contact with Fray—a dead Dark Knight who (to keep things vague, and spoiler free) is hitching a ride in your brain. And it's here that Ishikawa does something incredibly interesting: The journal text for every single Dark Knight questline is different, depending on whether or not you're currently equipping your Job Stone.

(Image credit: Square Enix)

With the stone equipped—unlocking your job and giving you access to the abilities of a Dark Knight—you're also tapping into the memories of the edgelords who came before. And, crucially, giving voice to your darkest impulses. Turning your journal into a mixture of your most unseemly thoughts and, occasionally, Fray's thoughts, too.

Each of these journal entries is absolutely brimming with character. They act as the voice of pessimism and frustration of every MMORPG player, managing to be both entertaining and heartwrenching. Here's a couple of my favourite quotes:

  • "Where do these people come from!? These helpless, hopeless weaklings who see fit to beg the assistance of every passing adventurer. And now comes another, beseeching the Warrior of Light to recover some stolen chest or crate of only the gods know what!"
  • "Madness! Utter madness! That spineless sack of shite actually demanded compensation for his property! The nerve of these people, after all we do for them! But Fray was not about to let that pass, oh no! It was a thing of glory, Fray giving voice to our feelings. Our words tumbling from Fray's mouth. But why did he have to leave? Where could he have gone?"
  • "His heart knows naught but guilt. Seeks naught but forgiveness. Ware the penitent, for theirs is a compulsion all consuming."
  • "Myste muses on the possibility of a world where time and death hold no power of us. A world you could share. You need only ask. But we know better."

I could keep rattling these off, but I'd be robbing you of the pleasure of reading them yourself. I'd also do a sorry job of conveying just how much of a pleasant surprise they are, how additive they become to the questline Ishikawa sets out, and how baffled I am that MMOs don't make use of their own journals in similar ways.

After all, they're free real estate, open ground to play and add layers to your MMO's story. Of course, not all could be metatextual, edgy monologues like the Dark Knight questline, but they could stand to be just a smidge more interesting, surely? An opportunity, ripe for the pickin', a chance to reward invested players for paying attention—almost completely unused in the genre as a whole.

They're free real estate, open ground to play and add layers to your MMO's story."

It's a fine line to walk, but a good D&D dungeon master does it all the time: You can prompt introspection, thoughts, and feelings without deciding how your player should feel, offering suggestions instead. MMO quest logs could be a great place to show reflections on what you've seen, or add smaller details to flesh out character motivation.

And hey, even if it goes a bit wrong, engaging with them is optional anyway, so they're a perfect space to experiment. I'd rather MMOs—and games in general—take big swings and be found wanting, rather than keep trotting out the same traditional expository slop. Being bored senseless is the bigger crime, by far.

Instead, I'm left hounding for the same fix that stumbling into the Dark Knight quest journals gave me: Panning for gold, occasionally finding a nugget, but having to scrounge endlessly for a pittance.



Читайте также

Обзор на Mongil: Star Dive — милая и самобытная гача, у которой нет шансов перед конкурентами

An oldie but a goodie: John Carmack once told us Quake Arena 'was my favourite id Software game… always the one that I looked at as a pure game'

The European Commission wants to push Google off its web search throne with a data sharing proposal




Game24.pro — паблик игровых новостей в календарном формате на основе технологичной новостной информационно-поисковой системы с элементами искусственного интеллекта, гео-отбора и возможностью мгновенной публикации авторского контента в режиме Free Public. Game24.pro — ваши Game News сегодня и сейчас в Вашем городе.

Опубликовать свою новость, реплику, комментарий, анонс и т.д. можно мгновенно — здесь.