Добавить новость
Январь 2010 Февраль 2010 Март 2010 Апрель 2010 Май 2010
Июнь 2010
Июль 2010 Август 2010
Сентябрь 2010
Октябрь 2010
Ноябрь 2010
Декабрь 2010
Январь 2011
Февраль 2011 Март 2011 Апрель 2011 Май 2011 Июнь 2011 Июль 2011 Август 2011
Сентябрь 2011
Октябрь 2011 Ноябрь 2011 Декабрь 2011 Январь 2012 Февраль 2012 Март 2012 Апрель 2012 Май 2012 Июнь 2012 Июль 2012 Август 2012 Сентябрь 2012 Октябрь 2012 Ноябрь 2012 Декабрь 2012 Январь 2013 Февраль 2013 Март 2013 Апрель 2013 Май 2013 Июнь 2013 Июль 2013 Август 2013 Сентябрь 2013 Октябрь 2013 Ноябрь 2013 Декабрь 2013 Январь 2014 Февраль 2014
Март 2014
Апрель 2014 Май 2014 Июнь 2014 Июль 2014 Август 2014 Сентябрь 2014 Октябрь 2014 Ноябрь 2014 Декабрь 2014 Январь 2015 Февраль 2015 Март 2015 Апрель 2015 Май 2015 Июнь 2015 Июль 2015 Август 2015 Сентябрь 2015 Октябрь 2015 Ноябрь 2015 Декабрь 2015 Январь 2016 Февраль 2016 Март 2016 Апрель 2016 Май 2016 Июнь 2016 Июль 2016 Август 2016 Сентябрь 2016 Октябрь 2016 Ноябрь 2016 Декабрь 2016 Январь 2017 Февраль 2017 Март 2017 Апрель 2017 Май 2017
Июнь 2017
Июль 2017
Август 2017 Сентябрь 2017 Октябрь 2017 Ноябрь 2017 Декабрь 2017 Январь 2018 Февраль 2018 Март 2018 Апрель 2018 Май 2018 Июнь 2018 Июль 2018 Август 2018 Сентябрь 2018 Октябрь 2018 Ноябрь 2018 Декабрь 2018 Январь 2019
Февраль 2019
Март 2019 Апрель 2019 Май 2019 Июнь 2019 Июль 2019 Август 2019 Сентябрь 2019 Октябрь 2019 Ноябрь 2019 Декабрь 2019 Январь 2020
Февраль 2020
Март 2020 Апрель 2020 Май 2020 Июнь 2020 Июль 2020 Август 2020 Сентябрь 2020 Октябрь 2020 Ноябрь 2020 Декабрь 2020 Январь 2021 Февраль 2021 Март 2021 Апрель 2021 Май 2021 Июнь 2021 Июль 2021 Август 2021 Сентябрь 2021 Октябрь 2021 Ноябрь 2021 Декабрь 2021 Январь 2022 Февраль 2022 Март 2022 Апрель 2022 Май 2022 Июнь 2022 Июль 2022 Август 2022 Сентябрь 2022 Октябрь 2022 Ноябрь 2022 Декабрь 2022 Январь 2023 Февраль 2023 Март 2023 Апрель 2023 Май 2023 Июнь 2023 Июль 2023 Август 2023 Сентябрь 2023 Октябрь 2023 Ноябрь 2023 Декабрь 2023 Январь 2024 Февраль 2024 Март 2024 Апрель 2024 Май 2024 Июнь 2024 Июль 2024 Август 2024 Сентябрь 2024 Октябрь 2024 Ноябрь 2024 Декабрь 2024 Январь 2025 Февраль 2025 Март 2025 Апрель 2025 Май 2025 Июнь 2025 Июль 2025 Август 2025 Сентябрь 2025 Октябрь 2025 Ноябрь 2025 Декабрь 2025 Январь 2026 Февраль 2026 Март 2026 Апрель 2026
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
21
22
23
24
25
26
27
28
29
30
Game News |

Final Fantasy 14's latest patch has me hopeful for the MMO's story again—even though Square Enix still has a lot of good will to recover

Terminally Online

(Image credit: Future)

This is Terminally Online: PC Gamer's very own MMO column. Every week, I'll be sharing my thoughts on the genre, interviewing fellow MMO-heads like me, taking a deep-dive into mechanics we've all taken for granted, and, occasionally, bringing in guest writers to talk about their MMO of choice.

I didn't like Dawntrail's story very much. Okay, that's not entirely true—I liked some of Final Fantasy 14's latest expansion. I liked certain scenes, I liked certain ideas, I liked certain overarching themes; I especially liked the scenery. But the actual moment-to-moment storytelling was so clumsily executed that I was left genuinely baffled.

It's a real shame, too, because the changeover from long-time writing lead Natsuko Ishikawa should've been a great opportunity to get some fresh blood into the mix. Ishikawa's been helming the story since Shadowbringers, and she's done a sterling job. I was open to a change, though, since I'd never expect a writer to stay in the same position on the same project forever.

But Dawntrail lacked a lot of what made Ishikawa's writing great—a sense of weight and philosophical sensitivity, an appreciation for character, an instinctive knowledge of the importance of small, meaningful moments tucked between the margins.

Despite supervising the story, aside from that one G'raha Tia gondola scene? I felt like I was playing a different game, held by storytellers who had bitten off more than they could chew and, consequently, were unable to focus on anything important.

You can read my full thoughts elsewhere, but—suffice it to say, Dawntrail left a sad, frustrated bitterness in my mouth. The more I thought about it, the madder I got. I cannot say my remaining thoughts are fond: I was not confident in this new writing team, and Creative Studio 3 had a lot to make up for.

Patch 7.1 didn't exactly give me much hope, to begin with. Koana learning about the true nature of his parents' "abandonment" via a conveniently placed exposition merchant. No, literally. At the very least, it set up some interesting story beats. Story beats that, I'm pleased to say, patch 7.2 and 7.3 delivered on with solid consistency.

At the time, I wrote that I wasn't yelling "we're so back!" I'm still not yelling it, but I am quietly whispering it, surprisingly full of hope, under my breath, doing a cool anime pose with a clenched fist or something. Because patch 7.4 has completely charmed me.

Charm and character

Krile, who had been sidelined for the entirety of Dawntrail (despite the inciting incident for the whole expansion being about uncovering her past) finally got her moment in the sun, torn between the world from which she came and her newly-discovered past, wondering if she owed it to her parents to commit herself to their community in Treno.

(Image credit: Square Enix)

There is unfortunately the "speak to three people" quest, again, but it's couched in actually helping out with something relevant—and more to the point, Treno is really well-conveyed. FF14's writers suddenly remembered that you needed to develop a location like you would a character. You can't just rattle off facts about reed production, you have to actually show the people's personalities through their actions, the way they talk to each other, and their culture. And 7.4 nails it.

Not least of all because of the charming NPCs we meet there. Characters in Dawntrail repeatedly felt like information vehicles—which has always been a problem, FF14 is still a JRPG, but Dawntrail really struggled with it.

Patch 7.4, by contrast, takes the proper time to endear us to Treno natives Lumull and Eyaney, who both felt like actual people with a pre-existing bond we just happened to walk into, rather than blank vessels through which the story might flow at a central character. The dialogue, for the most part, feels naturalistic and filled with heart.

Dare I say it, there's some real potential here. Dare I say it, I'm actually really, properly excited for the future again. Dare I say it, we might be… back?

Again, this is all basic stuff—but it's a sign that something's really shifted. Either Creative Studio 3 was scared straight after Dawntrail's reception, Ishikawa's taking a more stern hand in her supervisory role, hey! Maybe FF14's new lead writers just improved. Sometimes people grow and learn from their mistakes, it's not impossible.

The patch-end stinger with Halmarut and Calyx gives me hope, too: Calyx being so terrified by us nearly merking him that he decides only to remotely pilot little guys (which he could conceivably hide in) is genuinely really funny, and while I am feeling ascian fatigue, Halmarut seems genuinely different from her ancient kin.

She's the first non-hyurian ascian we've seen, she's not interested in wearing her robes, and she speaks to Calyx more like a colleague than an inferior—more to the point, she seems entirely unbothered that the ascians basically failed. My pet theory is that the "Winterers", FF14's seemingly new villain group, only have one ascian member: The rest of them are more like Calyx, people from across the shards trying to find new ways to survive the future.

Dare I say it, there's some real potential here. Dare I say it, I'm actually really, properly excited for the future again. Dare I say it, we might be… back? There's a chance that 7.5 completely biffs it at the finish line, or that 8.0 can't carry that same momentum: But at the moment, things are looking bright.

Best MMOs: Most massive
Best strategy games: Number crunching
Best open world games: Unlimited exploration
Best survival games: Live craft love
Best horror games: Fight or flight



Читайте также

Steam week in review: Pragmata and Windrose face off, with sad sci-fi dads proving no match for tree-chopping pirates

I never want to play a Cleric in D&D, but 2026's best RPG stars one for a simple reason: 'I'm sorry to say they are just overpowered'

Windrose sails past 1 million copies sold in six days as it hits 200,000 concurrent players




Game24.pro — паблик игровых новостей в календарном формате на основе технологичной новостной информационно-поисковой системы с элементами искусственного интеллекта, гео-отбора и возможностью мгновенной публикации авторского контента в режиме Free Public. Game24.pro — ваши Game News сегодня и сейчас в Вашем городе.

Опубликовать свою новость, реплику, комментарий, анонс и т.д. можно мгновенно — здесь.