Добавить новость
Январь 2010 Февраль 2010 Март 2010 Апрель 2010 Май 2010
Июнь 2010
Июль 2010 Август 2010
Сентябрь 2010
Октябрь 2010
Ноябрь 2010
Декабрь 2010
Январь 2011
Февраль 2011 Март 2011 Апрель 2011 Май 2011 Июнь 2011 Июль 2011 Август 2011
Сентябрь 2011
Октябрь 2011 Ноябрь 2011 Декабрь 2011 Январь 2012 Февраль 2012 Март 2012 Апрель 2012 Май 2012 Июнь 2012 Июль 2012 Август 2012 Сентябрь 2012 Октябрь 2012 Ноябрь 2012 Декабрь 2012 Январь 2013 Февраль 2013 Март 2013 Апрель 2013 Май 2013 Июнь 2013 Июль 2013 Август 2013 Сентябрь 2013 Октябрь 2013 Ноябрь 2013 Декабрь 2013 Январь 2014 Февраль 2014
Март 2014
Апрель 2014 Май 2014 Июнь 2014 Июль 2014 Август 2014 Сентябрь 2014 Октябрь 2014 Ноябрь 2014 Декабрь 2014 Январь 2015 Февраль 2015 Март 2015 Апрель 2015 Май 2015 Июнь 2015 Июль 2015 Август 2015 Сентябрь 2015 Октябрь 2015 Ноябрь 2015 Декабрь 2015 Январь 2016 Февраль 2016 Март 2016 Апрель 2016 Май 2016 Июнь 2016 Июль 2016 Август 2016 Сентябрь 2016 Октябрь 2016 Ноябрь 2016 Декабрь 2016 Январь 2017 Февраль 2017 Март 2017 Апрель 2017 Май 2017
Июнь 2017
Июль 2017
Август 2017 Сентябрь 2017 Октябрь 2017 Ноябрь 2017 Декабрь 2017 Январь 2018 Февраль 2018 Март 2018 Апрель 2018 Май 2018 Июнь 2018 Июль 2018 Август 2018 Сентябрь 2018 Октябрь 2018 Ноябрь 2018 Декабрь 2018 Январь 2019
Февраль 2019
Март 2019 Апрель 2019 Май 2019 Июнь 2019 Июль 2019 Август 2019 Сентябрь 2019 Октябрь 2019 Ноябрь 2019 Декабрь 2019 Январь 2020
Февраль 2020
Март 2020 Апрель 2020 Май 2020 Июнь 2020 Июль 2020 Август 2020 Сентябрь 2020 Октябрь 2020 Ноябрь 2020 Декабрь 2020 Январь 2021 Февраль 2021 Март 2021 Апрель 2021 Май 2021 Июнь 2021 Июль 2021 Август 2021 Сентябрь 2021 Октябрь 2021 Ноябрь 2021 Декабрь 2021 Январь 2022 Февраль 2022 Март 2022 Апрель 2022 Май 2022 Июнь 2022 Июль 2022 Август 2022 Сентябрь 2022 Октябрь 2022 Ноябрь 2022 Декабрь 2022 Январь 2023 Февраль 2023 Март 2023 Апрель 2023 Май 2023 Июнь 2023 Июль 2023 Август 2023 Сентябрь 2023 Октябрь 2023 Ноябрь 2023 Декабрь 2023 Январь 2024 Февраль 2024 Март 2024 Апрель 2024 Май 2024 Июнь 2024 Июль 2024 Август 2024 Сентябрь 2024 Октябрь 2024 Ноябрь 2024 Декабрь 2024 Январь 2025 Февраль 2025 Март 2025 Апрель 2025 Май 2025 Июнь 2025 Июль 2025 Август 2025 Сентябрь 2025 Октябрь 2025 Ноябрь 2025 Декабрь 2025 Январь 2026 Февраль 2026 Март 2026 Апрель 2026 Май 2026
1 2 3 4 5 6 7 8
9
10
11 12 13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
Game News |

Battlefield 6's first truly big map feels like playing a different, much better Battlefield

There was a little moment during my first match on Railway to Golmud, the new map arriving in Battlefield 6 this week, where it became clear how important this update will be for last year's best-selling FPS.

I spawned in the hilltop village of Golmud and climbed a watchtower to get a view of the whole map. Slowly I panned around the distant chaos and took note of what I saw: an attack chopper hurling hellfire down on a moving train, a squad of engineers advancing on a tank, some dude doing a backflip with a dirtbike. The moment was big, and it rocked. But the surprising part was how peaceful my little corner of Golmud was. I was relatively safe in my sniper nest, temporarily disengaged from contested hot zones. Literally nobody in this lobby of 64 players was around, and for that moment, Battlefield 6 was pretty chill. That is what I've been missing.

Railway to Golmud is a remake of a Battlefield 4 map. It's an interesting target for Battlefield 6's first truly huge space, because the original Golmud, while well-remembered, was brutal for on-foot players.

I remember dreading the moment I was forced to run across Golmud's open fields with its sparse cover—a problem that this remake tackles head on. Beyond a huge graphical upgrade across the board, new settlements, hills, and divots break up the sightlines enough for stranded squads to stand a chance against hillside snipers.

It's a really smart reimagining that has (almost) everything I could ask for. All vehicles are here, every playstyle is served, and the moving train that splits the map in half is just as awesome an idea now as it was in 2013. Golmud is instantly the best map in the game, and I don't think that's premature to say.

DICE
DICE

Much hay has been made over Battlefield 6's lacking map pool, restrictive play spaces, and what fans actually mean when they ask for "old school Battlefield maps". Honestly, I've said the same without entirely knowing what I mean by it either. Surely it's not just "bigger maps," as DICE spent the year after Battlefield 2042's launch shrinking down maps everyone agreed were too big.

But I think I understand now. If I were to distill a great Battlefield map into a single test, it's the ability to get away from it all. To disengage. To be a participant in Battlefield's awe-inspiring scale in one moment, and in the next become a temporary observer.

That's simply not possible elsewhere in Battlefield 6, at least not without practically standing in a team's base. There is no downtime in Siege of Cairo, no quiet watchtowers on Liberation Peak, and even Mirak Valley is too centralized to offer any dead zones. Spaces between objectives are small, sightlines are wide open, and flight zones are cramped as a result. Though BF Studios has steadfastly framed its map pool as "serving a wide range of players," the trend is too consistent to ignore. It was clearly the vision that Battlefield 6 would have a Call of Duty-type intensity at all times at the expense of its traditionally large scale. Golmud is proof that this was a bad idea.

Sure, variety is nice. Some maps should be smaller than others, and it'd be boring if everything was Golmud. Siege of Cairo and Manhattan Bridge are examples of great medium-sized maps that target specific fantasies—Cairo with its focus on tanks as power weapons, and Manhattan with its manic helicopter duels amidst skyscrapers. At the same time, though, some of the launch maps are guilty of being big map fraud. You know the ones if you've played them: They have air vehicles, they take place in a huge valley or desert, but the actual play space is just a little rectangle at the center.

(Image credit: DICE)

I'm looking at you, New Sobek City. DICE described this map as "large" at the time.

Now look at the footprint of Railway to Golmud. Look at all that open air to the north and south, and that huge gap between B and D. This map has honest-to-god outskirts, a feature that I previously praised in Mirak Valley and Operation Firestorm.

(Image credit: DICE)

Battlefield 6 is firmly in its "we've heard your feedback" era, and I'm glad the devs are showing their work. I've been burnt out on Battlefield for months, but an afternoon with Golmud (and the frightening new L115 sniper rifle), is getting me back in the door.



Читайте также

This vampire farm sim has Real Housewives of Stardew energy

How to find the Serial Number for the Probe in Directive 8020

New testing shows DisplayPort 2.1 is very picky about the monitor cable you're using




Game24.pro — паблик игровых новостей в календарном формате на основе технологичной новостной информационно-поисковой системы с элементами искусственного интеллекта, гео-отбора и возможностью мгновенной публикации авторского контента в режиме Free Public. Game24.pro — ваши Game News сегодня и сейчас в Вашем городе.

Опубликовать свою новость, реплику, комментарий, анонс и т.д. можно мгновенно — здесь.